The future of mobile games in 2022


The mobile gaming scene is likely to have more games in 2022 that have also been made for PC and console, TouchArcade editor-in-chief Jared Nelson told Axios.

Why is this important: Mobile is already the largest sector of gaming, but what constitutes mobile gaming is changing rapidly.

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  • For decades, most of the great mobile games were totally different from blockbuster games on other platforms.

  • The lines are blurring with more powerful mobile devices and because console and PC game makers want a share of the giant mobile market.

  • “It seems silly to ignore the billions of potential customers who own smartphones and tablets,” Nelson said.

Between the lines: Mobile cross-games can be ports (new versions of old PC / console games) or cross-platform (launch at or near the same time on console / PC and mobile).

Inventory: One of the biggest games in the world, Genshin Impact, works on mobile and console.

  • Ubisoft and Activision both plan to release new installments of major console / PC franchises on mobile this year.

  • League of Legends arrived on mobile in end of 2020, and Pokémon unite prosperous on Switch and mobile.

The big picture: The mobile gaming market generated $ 93.2 billion last year and accounted for 52% of the industry, according to industry tracker Newzoo

  • Consoles held 28% of the market, PCs 20%, according to Newzoo.

  • In the United States, where consoles are the most important sector, mobile represents less than half of the market.

  • It also faces greater stigma among hardcore gamers in the region, although Nelson believes that is finally changing thanks to crossover versions like Call of Duty and League of Legends on mobile.

The bottom line: Much attention is paid to the growing size of the mobile gaming scene, but Nelson points out that the quality of mobile gaming is also on the rise.

  • He tried over 500 mobile games last year and is impressed with many independent creations and bigger publishers.

  • Its site, which is based on a Patreon, remains a go-to for people looking for information on the hottest new titles in an area awash with constant releases.

  • “It’s been a good year for mobile games,” he said. “As long as you’re willing to put in the effort to find what’s worth it, I don’t think mobile has ever had a bad year. “

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Robert P. Miller