Sensor Tower: Q1 2022 Mobile Game Spending Dropped 7.1% to $21 Billion | Pocket Gamer.biz

Consumer spending on mobile games fell 7.1% year-over-year to $21 billion in the first quarter of 2022, according to Sensor Tower.

Both the App Store and Google Play saw declines in quarterly revenue from a year earlier.

Mobile games on the App Store generated $12.9 billion in consumer spending, down 2.3% year-over-year, while mobile games on Google Play generated $8. $1 billion, down 13.8% year over year.

The top-grossing mobile games for the period were Honor of Kings at $735.4 million, followed by PUBG Mobile at $643 million and Genshin Impact at $551 million in consumer spending. These three games were also the top-grossing games on the App Store.

By comparison, the top-grossing games on Google Play were Lineage W, followed by Coin Master and Candy Crush Saga.

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Despite the drop in revenue, global mobile game downloads rose 2.1% year-over-year for the quarter, reaching 14.4 billion.

The jump in downloads was boosted by Google Play, which saw first mobile game installs rise 2.5% to 12.1 billion. Apple Store downloads were flat at 2.3 billion installs for the period.

Free Fire was the most downloaded game in the world with 71.2 million downloads on the App Store and Google Play. Subway Surfers followed in second place with 66.4 million and Merge Master – Dinosaur Fusion in third place with 49.4 million downloads.

Goldfinch Studio’s Wordle was the second most downloaded game on the App Store for the quarter, with the 2016 title benefiting from the success of the recently launched web game of the same name. The “bad” Wordle has seen a huge surge in downloads this year, leading the company to recently implement the first updates since 2016, including bug fixes and new monetization strategies.

Robert P. Miller