Incredible Growth of Esports Gaming Equipment Market USD 4.4 Billion by End of 2027 with Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries


Esports is a booming global industry where skilled video gamers play competitively. Just as traditional sports include competitions in baseball, basketball, and football, electronic sports include competitions in a variety of video games.

The Esports gaming equipment market revealed that this market size will reach USD 4.04 billion by 2027 at a CAGR of + 9%.

Contrary to popular belief, esports is not just a phenomenon occurring in the basements of unemployed twenties; the industry is real, growing globally and investable. In fact, over 380 million people watch esports worldwide online and in person.

A good place to start when it comes to gaming equipment is to acquire a solid mechanical gaming keyboard, as opposed to a more standard “membrane” keyboard.

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Finding a good gaming mouse or headset ultimately requires the same general principles as finding a solid gaming keyboard.

Various drivers, restraints, and opportunities in the Esports Gaming Equipment market are analyzed in detail in the report. The main drivers for the growth of the global market are discussed in detail along with their impact on the sales of different types of products.

Key players

Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust & Microsoft.

The report also presents restraining factors that may restrain the growth of the market. Moreover, different opportunities which will propel the market in the future and bring new growth avenues for major market players are discussed in detail.

Apart from this, the report covers various collaborations, mergers and acquisitions, regional expansions, new product launches, and product pipelines for the major players involved in the market.

Obvious quantitative and qualitative information about the segments is covered in the report, as well as forecast analysis of all segments that are expected to change the market in the future are described in detail. The segmental analysis also highlights details about the different aspects that will influence the market.

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Regional analysis:

  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, United Kingdom, Russia and Italy)
  • Asia Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia, etc.)
  • The Middle East and Africa (Saudi Arabia, United Arab Emirates, Egypt, Nigeria and South Africa)

The report gives the pursuer the complete idea and understanding of the regional and country level market and value and volume scenario and the essential elements for the industry. Current market information at the regional level is researched and focused when estimating the market, thereby giving the reader specialist insight and plans, financial as well as recent market advancements in the world.

Detailed Table of Contents of Global Esports Gaming Equipment Market Research Report-

– Introduction to the electronic game equipment market and market overview

– Esports Gaming Equipment Market, By Application

– Industry chain analysis of esports gaming equipment market

– Esports Gaming Equipment Market, By Type

– Industry Manufacturing, consumption, export, import by regions

– Industry value ($) by region

– Global Esports Gaming Equipment Market Status and SWOT Analysis by Regions

– Large region of the Esports gaming equipment market

  1. i) Global Esports Gaming Equipment Market Sales
  2. ii) Global Esports Gaming Equipment Market Revenue and Market Share

– List of large companies

– Conclusion

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