Global Cloud Gaming Industry to 2026

DUBLIN, January 19, 2022 /PRNewswire/ — The “Cloud Gaming Market by Type, by Device, by type of playerAnd by Regions – Global and Regional Industry Perspective, Comprehensive Analysis and Forecast 2021-2026” has been added to from ResearchAndMarkets.com offer.

The global cloud gaming market was valued at around $432 million in 2020 and is expected to reach a value of approximately $3,256.7 million by 2026, at a CAGR of around 43.2% from 2021 to 2026.

Cloud gaming is a new way to deliver a high-quality gaming experience to gamers anywhere and anytime. In cloud games, advanced game software runs on powerful servers in data centers and game scenes are transmitted to players over the Internet in real time. After that, gamers use lightweight software implemented on heterogeneous equipment to relate to games. In short, cloud gaming is a game that is on the company’s server and not on the player’s computer. The player or player can configure the client program to access the server and can enter the game.

Rapid increase in gaming equipment and audience to drive market growth

Rise in gaming devices and audiences will proliferate the growth of the cloud gaming industry over the forecast period. Moreover, technological breakthroughs in the field of graphic design and drawing realistic images are attracting new users across the world. In addition, the possibility of multiplayer is increasing and compelling the audience to play the games. This, in turn, has helped cloud gaming gain popularity around the world.

Apparently, the wide-scale acceptance of cloud-based games due to the rapid growth of the Internet and the increase in storage capacity and processing capacity of computers will define the scope of the company. In addition to this, gaming and cloud computing resources are profitable which will further enhance the growth rate of the market over the forecast period. The increasing arrival of VR and AR technologies will drive the market trends.

Public Cloud Leads the Cloud Types Segment Over the Forecast Period

The public cloud segment is expected to register the highest CAGR of almost 29.3% over the forecast period. It is also expected to bring in a major share of market revenue during the period of 2019 to 2027. The growth of the segment is due to its advantageous features such as lower maintenance expenditure and high reliability.

File Streaming to record the highest CAGR over the forecast period

The file streaming segment is expected to register a CAGR of almost 31.8% during the period of 2019 to 2027. The segment offers advantages like a good CDN for small data packet distribution over video streaming and this aspect played a pivotal role in shaping the growth of the segment.

North America dominate the overall regional market growth over the forecast period

The growth of the regional market is attributed to easy access to high-speed internet service along with the huge penetration of smart devices in the region. The United States is likely to contribute a major share of the regional market earnings over the forecast period.

Main market players

The major market players for the global cloud market are NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, TencentAlibaba, Amazon Web Services, Inc., Apple, Inc., Electronic Arts, Inc., and Ubitus, Inc., among others.

Main topics covered:

Chapter 1 Executive Summary

Chapter 2 Cloud Gaming Market- Type Analysis
2.1. Global Cloud Gaming Market – Type Overview
2.2. Global cloud gaming market share, by type, 2019 & 2026 (USD Million)
2.3. File streaming
2.3.1. Global File Streaming Cloud Games Market, 2016-2026 (USD Million)
2.4. Video streaming
2.4.1. Global video streaming cloud gaming market, 2016-2026 (USD million)

Chapter 3 Cloud Gaming Market – Device Analysis
3.1. Global Cloud Gaming Market – Device Overview
3.2. Global cloud gaming market share, by device, 2019 & 2026 (USD Million)
3.3. Smartphone
3.3.1. Global Smartphone Cloud Gaming Market, 2016-2026 (USD Million)
3.4. Tablets
3.4.1. Global tablet cloud gaming market, 2016-2026 (USD Million)
3.5. game consoles
3.5.1. Global cloud gaming console market, 2016-2026 (USD Million)
3.6. PCs and laptops
3.6.1. Global PC and Laptop Cloud Gaming Market, 2016-2026 (USD Million)
3.7. Smart TVs
3.7.1. Global Smart TV Cloud Gaming Market, 2016-2026 (USD Million)
3.8. Head-mounted displays
3.8.1. Global head-mounted display cloud gaming market, 2016-2026 (USD Million)

Chapter 4 Cloud Gaming Market- Player Type Analysis
4.1. Global Cloud Gaming Market – Player Type Overview
4.2. Global cloud gaming market share, by gamer type, 2019 & 2026 (USD Million)
4.3. Casual gamers
4.3.1. Global cloud gaming market for casual gamers, 2016-2026 (USD Million)
4.4. Avid gamers
4.4.1. Global cloud gaming market for avid gamers, 2016-2026 (USD Million)
4.5. Lifestyle gamer
4.5.1. Global Gamer Cloud Lifestyle Gaming Market, 2016-2026 (USD Million)

Chapter 5 Cloud Gaming Market – Regional Analysis

Chapter 6 Cloud Gaming Market – Competitive Landscape
6.1. Competitor Market Share – Revenue
6.2. Analysis of market concentration rate, Top 3 and Top 5 players
6.3. Strategic developments
6.3.1. Acquisitions and mergers
6.3.2. New products
6.3.3. Research and development activities

Chapter 7 Company Profiles
7.1. Nvidia
7.1.1. Company presentation
7.1.2. Product/service portfolio
7.1.3. NVIDIA Sales, Revenue and Gross Margin
7.1.4. NVIDIA Revenue and Growth Rate
7.1.5. NVIDIA market share
7.1.6. Recent initiatives, financing/venture capital activities and technological innovations
7.2. Intel
7.2.1. Company presentation
7.2.2. Product/service portfolio
7.2.3. Intel Sales, Revenue and Gross Margin
7.2.4. Intel Revenue and Growth Rate
7.2.5. Intel market share
7.2.6. Recent initiatives, financing/venture capital activities and technological innovations
7.3. google
7.3.1. Company presentation
7.3.2. Product/service portfolio
7.3.3. Google Sales, Revenue and Gross Margin
7.3.4. Google revenue and growth rate
7.3.5. Google market share
7.3.6. Recent initiatives, financing/venture capital activities and technological innovations
7.4. Microsoft
7.4.1. Company presentation
7.4.2. Product/service portfolio
7.4.3. Microsoft Sales, Revenue and Gross Margin
7.4.4. Microsoft revenue and growth rate
7.4.5. Microsoft market share
7.4.6. Recent initiatives, financing/venture capital activities and technological innovations
7.5. Amazon
7.5.1. Company presentation
7.5.2. Product/service portfolio
7.5.3. Amazon Sales, Revenue and Gross Margin
7.5.4. Amazon revenue and growth rate
7.5.5. Amazon market share
7.5.6. Recent initiatives, financing/venture capital activities and technological innovations
7.6. Advanced micro-systems
7.6.1. Company presentation
7.6.2. Product/service portfolio
7.6.3. Advanced Micro Devices Sales, Revenue and Gross Margin
7.6.4. Advanced Micro Devices Revenue and Growth Rate
7.6.5. Advanced Micro Devices Market Share
7.6.6. Recent initiatives, financing/venture capital activities and technological innovations
7.7. sony
7.7.1. Company presentation
7.7.2. Product/service portfolio
7.7.3. Sony Sales, Revenue and Gross Margin
7.7.4. Sony revenue and growth rate
7.7.5. Sony market share
7.7.6. Recent initiatives, financing/venture capital activities and technological innovations
7.8. IBM
7.8.1. Company presentation
7.8.2. Product/service portfolio
7.8.3. IBM Sales, Revenue and Gross Margin
7.8.4. IBM revenue and growth rate
7.8.5. IBM market share
7.8.6. Recent initiatives, financing/venture capital activities and technological innovations
7.9. Tencent
7.9.1. Company presentation
7.9.2. Product/service portfolio
7.9.3. Tencent Sales, revenue and gross margin
7.9.4. Tencent Turnover and growth rate
7.9.5. Tencent Market share
7.9.6. Recent initiatives, financing/venture capital activities and technological innovations
7.10. Ali Baba
7.10.1. Company presentation
7.10.2. Product/service portfolio
7.10.3. Alibaba Salesturnover and gross margin
7.10.4. Alibaba revenue and growth rate
7.10.5. Alibaba market share
7.10.6. Recent initiatives, financing/venture capital activities and technological innovations
7.11. Amazon Web Services Inc.
7.11.1. Company presentation
7.11.2. Product/service portfolio
7.11.3. Amazon Web Services Inc Sales, Revenue and Gross Margin
7.11.4. Amazon Web Services Inc Revenue and Growth Rate
7.11.5. Market share of Amazon Web Services Inc
7.11.6. Recent initiatives, financing/venture capital activities and technological innovations
7.12. Apple Inc.
7.12.1. Company presentation
7.12.2. Product/service portfolio
7.12.3. Apple Inc. Sales, Revenue and Gross Margin
7.12.4. Apple Inc revenue and growth rate
7.12.5. Apple Inc. market share
7.12.6. Recent initiatives, financing/venture capital activities and technological innovations
7.13. Electronic Arts Inc.
7.13.1. Company presentation
7.13.2. Product/service portfolio
7.13.3. Sales, revenue and gross margin of Electronic Arts Inc.
7.13.4. Electronic Arts Inc revenue and growth rate
7.13.5. Electronic Arts Inc. market share
7.13.6. Recent initiatives, financing/venture capital activities and technological innovations
7.14. Ubitus Inc
7.14.1. Company presentation
7.14.2. Product/service portfolio
7.14.3. Ubitus Inc Sales, Revenue and Gross Margin
7.14.4. Ubitus Inc Revenue and Growth Rate
7.14.5. Ubitus Inc market share
7.14.6. Recent initiatives, financing/venture capital activities and technological innovations

Chapter 8 Cloud Gaming – Industry Analysis

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1. Cloud Gaming Industry Chain Analysis
9.2. Downstream buyers
9.3. List of distributors/traders

Chapter 10 Marketing Strategy Analysis
10.1. Marketing channel
10.2. Direct marketing
10.3. indirect marketing
10.4. Marketing channel development trends
10.5. Economic/political environmental change

Chapter 11 Report Conclusion and Key Information

Chapter 12 Research Approach and Methodology

For more information about this report visit https://www.researchandmarkets.com/r/c9o19e

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Robert P. Miller