Global Casino Gaming Equipment Market (2022 to 2027)

DUBLIN, June 9, 2022 /PRNewswire/ — The report “Casino Gaming Equipment Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” has been added to from ResearchAndMarkets.com offer.

The global casino gaming equipment market has reached a value of 11 billion US dollars in 2021. Looking ahead, the publisher expects the market to reach US$13.2 billion by 2027, posting a CAGR of 3.1% over the period 2022-2027. Keeping in mind the uncertainties of COVID-19, they continuously monitor and assess the direct and indirect influence of the pandemic. This information is included in the report as a major market contributor

Casino gaming equipment are gaming machines and tools used to play and provide transparency in casino operations. Roulette wheels, gaming tables, shuffling machines, player tracking systems, slot machines, video poker machines, and video lottery terminals are some of the commonly used casino gaming equipment.

These machines are used to play poker, big six-wheel, baccarat, blackjack, craps, and five-card draws. The equipment provides increased profitability, convenience, safety and profitability. They are also used to analyze player behavior and authenticate fake and original banknotes. As a result, casino gaming equipment is widely used in shopping malls, casinos, and gaming arenas.

The significant growth in the commercial casino industry across the globe is creating a positive outlook for the market. Additionally, the shift in consumer preference from traditional casino tables to e-gaming tables is driving the growth of the market. These electronic gaming tables provide an exciting live stadium environment, control the speed of play, require minimum wagers and protect the player against betting fraud. In this light, convenient access to online casinos that can be used through mobile phones is also contributing to the growth of the market.

Moreover, various technological advancements, such as the increasing adoption of Virtual Reality (VR), Artificial Intelligence (AI), and Internet of Things (IoT) technologies in smart casinos, are giving impetus to the growth of the market. These technologies help maintain the transparency of gaming activities and provide an immersive experience for the player. They also help analyze player data and recognize symptoms of unhealthy gambling habits in at-risk gamers.

Other factors including the liberalization and cultural acceptance of gambling and casinos in various countries along with growing consumer spending abilities are expected to drive the market towards growth.

Competitive landscape:

The competitive landscape of the industry has also been reviewed along with the profiles of major players being Abbiati Casino Equipment Srl, AGS LLC, Aristocrat Leisure Limited, Cammegh, Euro Games Technology OOD, Everi Holdings Inc., Incredible Technologies Inc., International Game Technology PLC, Jackpot Digital Inc., Konami Holdings Corporation, Novomatic, Scientific Games Corporation and TCS John Huxley Ltd. (Victoria Holdings Ltd.)

Answers to key questions in this report:

  • How has the global casino gaming equipment market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global casino gaming equipment market?
  • What are the main regional markets?
  • What is the market breakdown by product type?
  • What is the market breakdown by installation?
  • What is the breakdown of the market by mode of operation?
  • What is the market breakdown by end user?
  • What are the different stages of the industry value chain?
  • What are the key drivers and challenges in the industry?
  • What is the structure of the global casino gaming equipment market and who are the key players?
  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation
4.1 Overview
4.2 Key Industry Trends

5 Global Casino Gaming Equipment Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakdown by Product Type
6.1 Slots
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Video lottery terminal
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Video Poker Machines
6.3.1 Market trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market trends
6.4.2 Market Forecast

7 Market Breakdown by Installation
7.1 Installed inside the casino
7.1.1 Market trends
7.1.2 Market Forecast
7.2 Installed outside the casino
7.2.1 Market trends
7.2.2 Market Forecast

8 Market Breakdown by Mode of Operation
8.1 Floor mounting
8.1.1 Market trends
8.1.2 Market Forecast
8.2 Notebook
8.2.1 Market trends
8.2.2 Market Forecast

9 Market Breakdown by End User
9.1 Casinos
9.1.1 Market trends
9.1.2 Market Forecast
9.2 Shopping malls
9.2.1 Market trends
9.2.2 Market Forecast
9.3 Leisure centers
9.3.1 Market trends
9.3.2 Market Forecast
9.4 Others
9.4.1 Market trends
9.4.2 Market Forecast

10 Market Breakdown by Region

11 SWOT Analysis

12 Value chain analysis

13 Analysis of the five forces of carriers

14 Price Analysis

15 Competitive landscape
15.1 Market structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Abbiati Casino Equipment S.r.l.
15.3.1.1 Company Overview
15.3.1.2 Product portfolio
15.3.2 SARL AGS
15.3.2.1 Presentation of the company
15.3.2.2 Product portfolio
15.3.3 Aristocrat Leisure Limited
15.3.3.1 Company overview
15.3.3.2 Product portfolio
15.3.3.3 Finance
15.3.3.4 SWOT Analysis
15.3.4 Cammegh
15.3.4.1 Company overview
15.3.4.2 Product portfolio
15.3.5 euro OOD Technology Games
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 Everi Holdings Inc.
15.3.6.1 Company Overview
15.3.6.2 Product portfolio
15.3.6.3 Finance
15.3.7 Incredible Technologies Inc.
15.3.7.1 Company Overview
15.3.7.2 Product portfolio
15.3.8 International Game Technology PLC
15.3.8.1 Company Overview
15.3.8.2 Product portfolio
15.3.8.3 Finance
15.3.9 Jackpot Digital Inc.
15.3.9.1 Company Overview
15.3.9.2 Product portfolio
15.3.9.3 Finance
15.3.10 Konami Holding Corporation
15.3.10.1 Company Overview
15.3.10.2 Product portfolio
15.3.10.3 Finance
15.3.10.4 SWOT Analysis
15.3.11 Novomatic
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Science Games Society
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Finance
15.3.12.4 SWOT Analysis
15.3.13 TCS John Huxley Ltd. (Victoria Holdings Ltd.)
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio

For more information about this report visit https://www.researchandmarkets.com/r/cglb0i

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Robert P. Miller