Celebrate and play 5 more amazing mobile games

Welcome to part 2 of my mini-series: Exploring mobile gaming strategy to console/PC. This miniseries is based on my experience reviewing Zombie Rollerz: Pinball Heroes, a reimagining of a mobile app game brought to the Nintendo Switch. Feel free to catch up by reading this review and Part 1 of this series.

Since my last column, I’ve dipped into 5 more games from my previously uploaded batch. I’ll be honest, sometimes it was hard to dedicate enough time to this week’s batch of games, as I wanted to spend all my free time playing Cats & Soup and Piffle. Also, I think I’m starting to get ad fatigue. Some mobile games can be downright ridiculous with ads!

Go to the Balls (Super Sonic)

Going Balls is a simple game. You swipe across the screen to guide a silver pinball machine through an obstacle course. Immediately I thought this game would be great to play with the Nintendo Switch’s motion controls. It was quite hard to keep track of the track at times as my finger obscured part of the track. The Nintendo Switch’s motion controls could easily be used to steer the pinball machine.

Going Balls was the worst offender of death per commercial this week. Combined with the fact that the courses seem very short, Going Balls received the least playtime of this batch. A Switch game could incorporate longer courses, as well as courses in different environments. I believe I had to pay for lessons in a different environment on the mobile game. Going Balls would also be great for multiplayer races using joy cons.

Galaxy Attack: Alien Shot (ABIGAMES)

I had to include an arcade-style alien shooter. I have fond memories of playing the arcade shooter at the local bowling alley while my parents were playing in their league. Galaxy Attack: Alien Shooter has the perfect retro and arcade feel. You start with three different ships and must fight your way through waves of alien spaceships while dodging missiles and collecting upgrades.

Galaxy Attack: Alien Shooter suffers from a different issue that I commonly see in mobile games. There is no explanation of the many different screens and options. It is also a swamp of micro-purchases. I would much rather pay $20 to get a game with a simple layout and get rid of all the payment options to play. It would also be nice to add some semblance of history, but it’s not completely necessary. I would agree with a very vague, it’s our team, it’s the types of villain stories. I would keep the arcade feel, but definitely provide more of a life. I like the standard 3 life pool, and maybe you could refill a lost life after a boss battle. Overall, I’d keep the arcade feel, as that’s the main draw of the game.

Rodeo Stampede (featherweight)

The full title is Rodeo Stampede: Sky Zoo Safari. Talk about a bite. This is the game that excited me the most among this batch of games. Ads made the game a lot of fun. Unfortunately, either the learning curve is very steep or I’m just terrible. The main premise is that you’re in a stampede and you have to lasso the animals running in front of you to switch rides. After a designated period of time, the animal you are currently riding will try to push you away. If you fail to lasso another animal or hit one of the obstacles, you have to start over. Most of the animals are normal buffaloes, elephants and ostriches, but there are crazy variants. So far I’ve collected a Candicorn Zebra named Miss Fang who looks like the old zebra gum mascot, a Glam Rockstritch named Quick Scott wearing a hot pink electric guitar, and a Earl of Phant named Quick Zula wearing a green jumpsuit forest and a royal crown. Animals get much crazier than that. I saw a pb&j elephant on a run, but surprise surprise (not really) I died before I could capture it.

Much like Going Balls, I think Rodeo Stampede is made more challenging by the touchscreen controls. You need to tap on a specific area of ​​the screen to lasso the next animal. More times than I care to admit, I furiously tapped my screen in the wrong place and landed on a termite mound instead of my target animal. Rodeo Stampede has a little side of zoo management where you can upgrade animal habitats and earn money based on the number of animals and exhibits available. A console version could benefit from leaning more into this section of the game, similar to tycoon games.

Sky: Children of Light (thatgamecompany)

Sky is a beautiful mobile game that is not very well explained. Sky also gets bonus points without ads! The sets are absolutely stunning and the characters are beautiful. The game is simple. You travel to different locations to find spirits and revive them. There were more explanations about the lore of the game, but unfortunately I don’t remember them. In line with this week’s trend, Sky has a mechanism that is difficult to manage on a touchscreen. You can fly to different locations, sometimes staying in the air for long periods of time. No matter how much I slide up, I can’t make my character fly. Sky lets you control your character by swiping on one side of the screen and control the camera angle by swiping on the other side of the screen.

Sky was released on Switch last summer. The Nintendo Store lists the game as a free download. From what I read, the Switch game is exactly the same as the mobile game. Sky places a strong emphasis on social play. As you play, several other characters run around you. Players can befriend candles, and there is a mechanic for players to guide new players to spirits. Based on the mobile game, I think this is the best strategy. Right from the start, the game felt like it belonged on a console. I will definitely check out the Nintendo Switch version.

Mosaic Chronicles (Error 300)

Mosaic Chronicles is a puzzle story game. Before each puzzle there are a few sentences from a story. By solving the series of puzzles, you unlock the whole story. I think it’s a great idea; however, by the time I unlocked the second part of the story, I forgot what the first part said. I got faster after my first puzzle, but if you take a break during the series, it will be hard to remember where you are in the story. The first series has 13 puzzles. It’s hard for me to play for hours because the rooms are so small on my phone. The mosaics are beautiful, but the pieces have crazy shapes and some need to be turned. You also need to toggle to see the reference image. I’ve played other puzzle games that let you show the reference image in the background with high transparency. This would be a great feature, especially considering the unique art style and oddly shaped rooms.

Unfortunately, we have two misses this week. Mosaic Chronicles was released on Steam last August; however, it appears to be currently available in Early Access. I prefer to enjoy puzzle games from the comfort of my couch, so I would love to see a version on Switch. I know PC gamers have really comfortable setups, but after working on my computer all day, the last thing I want to do is play a game on my desktop. I don’t think part handling is too cumbersome with Switch controllers.

And with that, the second batch of mobile games is complete. Let me know if you tried any of these games and what you thought of them. Be sure to check back in two weeks for my next batch of mobile games in Part 3.

Stay cool, be you. Goodbye!

Robert P. Miller